Jamming
I was at the GameX Industry Summit in Philadelphia this past weekend for the Philly Game Jam. As part of the six-man Team D.U.I. (Developing Under the Influence), my job was to provide sound effects, music, and additional design. We had 48 hours to create a game from scratch based on the James Michener quote, “An age is called dark not because the light fails to shine, but because people refuse to see it.”
Our game, Zeal, is a 2-player, competitive micro-RTS set during the Third Crusade. Players take on the role of Richard the Lionheart or Saladin, and issue a series of movement commands to the hundred-or-so troops that wander out of the castles on either side of the screen. The goal is to get ten of your units to the other player’s castle and destroy it.
There is a write-up of our game and a video interview on Baltimore Gamer. My photos from the event are on flickr.
Release build and screenshots coming soon!

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