Two pieces from Game Design Aspect of the Month
I’ve been meaning to post these for a while, but have been delayed by an impending milestone at work.
Below are links to two pieces from Game Design Aspect of the Month. GDAM is a blog, set up as part of the IGDA’s Game Design Special Interest Group, where each month developers and academics discuss a variety of design-related topics.
My contributions for April and July 2009, respectively, were a brief analysis of the relationship between cost and length in game development and a podcast on the topic of games with mature themes.
How Big Games Are Getting Smaller and Small Games Are Getting Better

Inform